General Rules

 

1.    The name of the group shall be “Eaglestorm” and its purpose it to promote military living

        history displays of the Modern US Army 101 Airborne Division and Air soft Mil-Simulations.

 

2.    Membership of the group shall be open to all persons actively interested in the aims of

       Eaglestorm wishing to support the group activities. Applications for membership take

       effect from the date at which a Group officer approves a completed application form.

 

3.   There will be times a donation to help with a major display eg: War & Peace where
      the organiser is paying for the display. The amount will be agreed by the group as a whole.

 

4.   Insurance is compulsory for members wishing to participate in battle re-enactments

      (shoots). Insurance arranged by the club can be purchased for individual members.

      The current cost is £30.00 irrespective of the date purchased and renewed on annual

       bases. Alternatively members may arrange their own insurance but any such

       insurance policy must be approved by a committee officer. Members will not be

       allowed to participate in activities without appropriate insurance.

 

5.   All members to be responsible for their own safety and respect the safety of others.

 

6.   Any member carrying any weapon, including knives, grenades, or guns (replica, deactivated

      or live firing), are not permitted by law to carry such weapons in public areas outside of the

      designated show/play area. All weapons are to be concealed.

 

7.   Shows/shoots briefings for safety and carrying weapons will be held before each event.

      Members must attend such meetings or contact the safety office directly to ensure they

      are fully aware of such rules. Failure to do so will result in the member not being allowed

      to participate in the event.

 

8.   No weapons, including knives, grenades or guns, should be handed to the general public

      at any time during shows/shoots.

 

9.   A 12pm curfew will be in force at all events attended by the group. The safety officer (or an

      appointed deputy) will have the final say on whether members are deemed fit to participate

      in group activities when members have consumed alcohol.

 

10. No illegal substances to be used prior to or at group meetings and events.

 

11. Breaches of group rules, or conduct likely to bring discredit upon the group, by any member,

      will be dealt with at a general meeting and may result in suspension of membership or

      exclusion from the group. Members shall have the right to attend and be heard by the group

      before any such decision to exclude them is made. No subscription or insurance monies paid

      will be refund for members excluded as a result of breaches of group rules or conduct.

 

12. In the event of any disagreement regarding the interpretation of these rules, the decision of

      the group shall prevail.

 

13. Amendments to the rules, or proposed new rules, may only be made at a full group meeting,

      or when a problem occurs and the rules need to be adjusted, added to, removed or modified,

      this will be done by the group leader, and admin officer.

 

 

 

                                                                               Game Play Rules:

 

 

1.    ALL PLAYERS WILL HAVE FUN.

 

2.   ALL PLAYERS WILL WEAR EYE PROTECTION AT ALL TIMES EXCEPT IN THE SAFE ZONE.

 

3.   SAFE ZONE: THIS WILL COVER TWO AREA’S:

 

                             AREA 1:         WHERE ALL THE VECHICLES ARE PARKED.

                             AREA 2:         IF NOT AT THE VEHICLES, THEN THE DESIGNATED AREA WHICH                  

                                                    WILL BE ON THE OUTSKIRTS OF THE BATTLE AREA.

 

4.   NO WEAPONS WILL BE DISCHARGED IN THE SAFE ZONE.

 

5.   NO WEAPON WILL BE POINTED AT ANY PERSON WHILST IN THE SAFE ZONE.

 

6.   ALL WEAPONS WILL BE UNLOADED AND WILL NOT HAVE MAGAZINE(S) IN THE WEAPON.

 

7.   ALL HITS WILL BE DECLARED, FAILURE TO DO SO WILL RESULT IN "INSTANT DEATH" AND

      THAT MEANS END OF THE GAME FOR  THE PERSON. REPEATED OFFENCES AND THE

      PERSON’S SHOOT FOR THE DAY WILL BE ENDED AND THE SAID PERSON MAY BE ASKED

      TO LEAVE.

 

8.   MEDICAL RULES: The following will apply:

 

                  a.   It will be set before the game starts: basically a player gets hit - they move 30 meters away from the area,
                        then return to the "field".

                 b.     Depending on the nature of the game, each player will have 1/2/3 "regens" once max is reach, they are out 
                         for the rest of the said game.

 

9.    GAME SENARIOS: A Games Master (GM) will be allocated before the event of the day. Duties

                                     will include the following:

 

                  a.    The GM will determine the type of game.

 

                  b.    GM decision is final.

 

                  c.     Types of game scenarios:

 

                             i.     Team Death Match: - hunt and “destroy” the other team. The winner “kills” all

                                    players.

 

                             ii.     Hunter Killer: - Single player move out, is the target.

 

Mission:   TWO or more teams hunt the person down and bring

                back to the safe zone.

 

This person regen’s, after 2min’s after been hit but also can be put

in custody and disarmed.

 

The prisoner has to be returned to the safe zone for the game end

it is the duty for the prisoner to escape. If hit the prisoner cannot move

for TWO minutes protect him from the other attacking team they want

him as well, and extract to safe zone.

 

If the guard is “killed” whilst waiting for the medic, the prisoner’s 2 min

are up, or is already regen’ed, the prisoner can take the “dead” guards

weapon and resume the mission. Get back to the safe zone…

 

Hunted gets back to safe zone, Hunted wins, Hunters bring hunted into

safe zone, and Hunters win.

 

                          iii.      Large groups of players – two teams searching for the “Perp”, capture,

                                   and extract…the two teams are to stop the other team from getting the

                                   “perp” and capture and return to the safe zone…

 

10.    COMMON SENSE IS TO BE USED WITH REGARDS TO RANGES; I.E: DO NOT SHOOT

         WITH IN 3 METERS OF THE INTENDED TARGET - RATHER USE "BANG KILL"....

 

11.    RADIO PROCEDURES WILL BE ADHERED TO - OUR COMMUNICATION ARE MONITORED

         BY VARIOUS LISTENING POSTS.

 

               a.    All radio messages will start with the callers ID, followed by the receivers ID..

                      EG: “MP to AW”, this  will be repeated till AW amswers: "AW send” the caller

                      will continue with message: “MP - ……….”  And so forth.. end of message –

                      “MP out”. The call sign  who opened the call, closes.

 

               b.    All users will wait till the conversation has ended, or if very urgent, will break into

                      conversation with, “call sign – message”

 

               c.   If silent use is required: eg: “MP to AW”…. AW is in a situation, AW presses the

                     switch:   TWICE = 2X.

 

               d.   If question is asked, dead alive: e.g: MP to GT – dead or alive. GT press once

                     (1X) for dead, “2X for alive”

 

               e. Call signs are as follows:

 

                     Andy                            =                       10

                     Warren                         =                       10F

                     Gary                             =                       10D

                     Adam                            =                       11A

                     James                           =                       11B

                     Steve                            =                       11C

                     XXXXXXXXXX           =                       11D

                     xxxxxxxxxxxxxxx          =                       11E

 

12.   CARE MUST ALLWAYS BE TAKEN WHEN ON SITE, TO PREVENT CIVILIAN INJURIES.

 

              a.    We sometimes have Civvies crossing, walking along paths, our weapons may

                     reach, do not fire in their direction. Put weapons muzzle in the air, to denote –

                    “NO FIRING ON CIVVIES”

 

              b.    If position is known already – shout “CIVVIES - HOLD YOU FIRE” when the civvies

                     are clear – “SHOUT – CLEAR, CLEAR CLEAR”. Then carry on.

 

13.    SAFETY MUST AT ALL TIMES BE ADHERED TO.